Come for the South Park Stay for the South Park That’s an insta-kill if she manages to catch you, you know. The new combat system keeps things from getting too bland, and boss battles are a lot more difficult, especially with special conditions like having to fight your way towards the back of a strip club dressing room while a colossal stripper is chasing after you and trying to crush you beneath her butt. This makes the entire game more tactical as you're jockeying against the enemy for the best position to attack from. You can only have four moves equipped at a time, but now there's a whole grid to move your characters around, and each attack has an area of effect. The sequel ramps things up with an almost entirely new combat system that emphasizes movement. The fighting in The Stick of Truth was serviceable, but a bit too simplistic at times. Everything you see is the same model they use to make the TV program with, and so everything has a bit more authenticity when compared to the replicated models of The Stick of Truth. This time around Ubisoft got access to the actual show assets, which means you’re essentially “playing” through the show instead of something built like it. The visuals and sound are pretty much replicas of the TV show.
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